{Iȍ\ScriptVersionV2RAINSƓłB

t@C\

@FP̎@XNvgERAINS3̓ɕK{
@FRAINS3̓ɕK{
@##F@Ƃ̌ŗL̕

E[\irootjĩt@CuĂtH_j]
@@	RAINS3.dnh	RAINSƂē삳邽߂̃RAt@C
@@	##.dnh	P̓ṕAe@̃RAt@C
@@	@Config.ini	ݒt@C

[\RAINS]
@	RAINS̊jƂȂXNvgĂ
@	RAINS_Core.dnh		ŏdvXNvgBS@ʂ̃CK{̊֐Ȃ
@	RAINS_System.dnh		RAINS3쎞̕K{֐W
@					@@̐E̐E@̖OςύXKv
@	RAINS_FullInclude.dnh		RAINS3쎞ɕKvȃXNvgt@Cy
@					@e@##_PlayerInclude.dnh荞
@	RAINS_SpellInclude.dnh	e@@ԋʂ̃XyJ[hXNvg荞
@	@RAINS_Item.dnh		pACe𓮍삳邽߂̃XNvgiTvACetj
@	
@[\img]
@	RAINSỈ摜ƁAƎACẻ摜f[^Ă

[\CommonFiles]
@	S@ŋLf[^Ă
@	@libs.dnh		Cu
@	Common_LocalData.dnh	S@Ŏgp鋤ʂ̃t@Cꗗ
@	@Common_Effects.dnh	S@ʂ̃GtFNg^XNW
@	Common_Include.dnh	S@ŎgpXNvgt@C̃CN[hXg
@	@ReigekiBomb.dnh	ꕔ@ʃ{̃Tv
@
@[\img]
@	S@ŋL摜f[^Ă
@
@[\se]
@	ʉf[^Ă
@	iȂɂƋʂt@C߁ASĂ̌ʉɂ܂Ƃ߂Ă̂𐄏j

[\##i@̖̃[gtH_j]
@@	##_System.dnh		@̃CLq
@@	##_ShotData.dnh	@̒e摜f[^
@@	##_ShotTasks.dnh	@̃Vbg߂̃[`ƁAe̓
@@	##_LocalData.dnh	@̃t@C̈ꗗShotData݂̍菈
@@	##_PlayerInclude.dnh	@̃XNvgt@C̃CN[hXg
@@	@##_Bomb.dnh		@̌ŗL̃XyJ[hXNvg
@@	@##_Effects.dnh	@̃GtFNg^XNW
@@
@@[\img]摜f[^
	@ʂ̉摜f[^Ă


libs.dnh̊֐E}CNXbhꗗ

@@XyJ[hXNvgɂCN[h\
@Ȃǂ̏ڂ́Alibs.dnhmFĂB
@܂AKvɉĊgĂ܂܂B
@iScriptVersionV2RAINSύXꂽ̂_ɒӁj
	
	task TKeyCheck
		L[͏󋵂Ď
		cƓɕω\ŒϐĎ

	function getMoveDirection
		L[̓͏ԂړipxjԂ
		͂̏ꍇ͕̒lԂ

	function update_target
		@VbgGIuWFNgIDp̕ϐEnemyListɊi[

	function SetTarget01
		EnemyListz̏ɁAangleƂ̊pxƂG^[QbgƂ
		^[QbgȂꍇ-1Ԃ

	function SetTarget02
		EnemyListz̏ɁAƂ߂G^[QbgƂ
		^[QbgȂꍇ-1Ԃ

	function Horming_DEG
		z[~O
		̊pxԂ
		ő񑬓xɌx̂Cɂg܂B

	function GetAngleDifference
		2̊px̍߂

	function IsEnemyExisting
		w肵ID̓GIuWFNgu݁v邩𒲂ׂ

	function IsEnemyAlive
		w肵ID̓GIuWFNguvĂ邩𒲂ׂ
		{X̌joȂǂŁACt0ł݂GɂfalseԂ

	task EraseBullets
		w肵Ԓ̒eB
		ACeɂ邩ۂI\

	function EraseEnemyShotOnLine
		_WAA񂩂璼̓Ge
		[v΍

	function GetLength
		2_Ԃ̋߂B

	function RAINS3_Rect_Set
		WƃTCYObjSprite####_SetSourceRects
		͒ʏ̒Z`iOBJ_SPRITE_2D or OBJ_SPRITE_3Djp

	function RAINS3_Rect_Set_List
		RAINS3_Rect_Set̒Z`XgiOBJ_SPRITE_LIST_2Djpo[W

	function RAINS3_SetCA_For_Add
		CÁuColorAlphav̗B
		Z`IuWFNgɂ͓xݒ肪fȂA
		̊֐pƓxJ[ɕϊăJ[ݒ肷邽߁A
		x̒l𔽉f邱ƂoBiZ`pj

	function RAINS3_OnDraw_Init
		IuWFNg̕`ݒ
		Ə邱ƂZ`XgiOBJ_SPRITE_LIST_2Djł
		gpz肵Ă܂B

	function SetPolygon01
		lp`̎Rό`IuWFNg̒_ʒuݒ
		̍WƑ傫ݒ肷o[W

	function SetPolygon02
		lp`̎Rό`IuWFNg̒_ʒuݒ
		̍WƉE̍Wݒ肷o[W

	function SetUVmapping01
		lp`̎Rό`IuWFNgUVݒ
		̍WƑ傫ݒ肷o[W

	function SetUVmapping02
		lp`̎Rό`IuWFNgUVݒ
		̍WƉE̍Wݒ肷o[W

	function H_to_ColRate
		Fi0`359jRGB̂ꂩ̐Fvfi0`2jɕϊ

	function CreateRingEffect
		ijGtFNg𐶐B

	function SetPolygon_Ring
		GtFNg̃v~eBuݒ肷

	function SetPolygon_Pipe
		[̂ɂ铛GtFNg\ꍇASerPolygon_Ring̑ɎgpB
		v~eBȕ㉺֌WۏłȂ̂ŁAZiADDjł̎gp{ƂȂ

	function SetPolygon_Pipe2
		GtFNg\ꍇASerPolygon_Ring̑ɎgpB
		ZWgpĂASetPolygon_PipevZʂȂB
		]3ƂObjRender_SetAngleXYZōsKvB
		v~eBȕ㉺֌WۏłȂ̂ŁAZiADDjł̎gp{ƂȂ

	function SetUVmapping01_Ring
		ijGtFNgɑ΂āASetUVmapping01Ɠ悤ȊoUVݒ肪s
